I have to admit I was wrong about Gazlowe. I've never played with him until today. I got bored and made this really dumb Mech deck in less than 2 minutes (by just pushing in all these Mech minions). Holy shit what did I have a fun match! Once I got one Spare Part the entire game became chaos :D.
Every turn I got another random Mech minion in the hand, which on their turn would (sometimes) give another Spare Part. Such great synergy. At one point I had 4 Warbots, a Anima Golem, 10/5 Siege Engine which all got buffed by a Enhance-o Machano.
It was the most fun game I've played in weeks. Finally because lately I'm finding Hearthstone a bit of a drag. There is just not that much to do. I'm not intregued to replay adventures, have all heroes (except for a 47 warrior) on lvl. 60 and playing Ranked is not that rewarding. So besically everything falls back on sheer fun. So I really liked this match and finally had some really fun synergy. Whoever designed Gazlowe, thanks!
vrijdag 22 mei 2015
donderdag 21 mei 2015
Savage Raptor
Unlike the Relenthless rats I didn't want to change how Hearthstone works. So therefor your can only have two copies of each card in your deck. With the exception of Arena battles ofcourse. This means the card should be decent with only 1 other copy in the deck (or hand). That why I first chose it to be a 2/2 that becomes a 3/2 the first time you play it. That would mean it similar to the Razorfen Raptor that's currently in the game. However, it would be slightly weaker since the second copy would be a regular 2/2 minion.
This is why I changed the stats to those of a 2/3 minion; Meaning that the first raptor will be a 3/3 which is a really good 2 drop. Maybe even too good. Let mek now what you guys think of that.
The fun part of this card (well if your playing it) is when you combine it with an Ambush. This rogue spell shuffles three additional copies in your deck; Making the raptor a 6/3 on turn 3. I do think this is a bit quick, but a Bloodknight combined with a Shielded minibot gives you a 6/6 minion on turn 3. So it shouldn't be that overpowered right? I have considered to make the abilitry a Battlecry buff. This means only the second raptor will be stronger than the first one. And now I think of it, that way if FAR better flavorwise. Look at what we've learned for Jurassic Park. It's always the second raptor that get's you!
So I really like the card (otherwise I wouldn't have placed it here), but I'm still thinking what option would be better. Probably a Battlecry ability. Let me know what your toughts are by leaving a comment below.
dinsdag 19 mei 2015
Furious Warstomper
Here is that Tauren card I promised in my previous post. I had some trouble with the art for this one, but I think the card would be rather fun to play with. The idea is that if you drop the Warstomper on the battlefield, he stomps the ground and all your opponent's minions fly into the air. Once they hit the ground, their sequence has been rearranged.
It's fairly obvious with what cards this would be useful. For example if your opponent is buffing adjacent minions (Dire Wolf Alpha or Flametongue Totem) that you want (or need) to kill. Also it might mess with your opponent's future plans (like playing a Sunfury Protector). Ofcouse, heroes like Hunter and Rogue may find it useful with some of the spells they have in their arsenal. It might help with casting a lucky Explosive shot or Betrayal in a situation that woul not have been possible before.
To be honest, I don't know if the card would be played that much, since you might call it too situational. However I do think the ability is fun and still unused in the game. With Blizzard creating all these RNG effect, its interessting they have not yet introduced such an effect. Is that because it might be to weak? Or is because they don't like dealing out negative effects to opponents?
Let me know what you think of it. The idea for this ability came up to my while riding the train today. Should I have left it there? :)
It's fairly obvious with what cards this would be useful. For example if your opponent is buffing adjacent minions (Dire Wolf Alpha or Flametongue Totem) that you want (or need) to kill. Also it might mess with your opponent's future plans (like playing a Sunfury Protector). Ofcouse, heroes like Hunter and Rogue may find it useful with some of the spells they have in their arsenal. It might help with casting a lucky Explosive shot or Betrayal in a situation that woul not have been possible before.
To be honest, I don't know if the card would be played that much, since you might call it too situational. However I do think the ability is fun and still unused in the game. With Blizzard creating all these RNG effect, its interessting they have not yet introduced such an effect. Is that because it might be to weak? Or is because they don't like dealing out negative effects to opponents?
Let me know what you think of it. The idea for this ability came up to my while riding the train today. Should I have left it there? :)
Labels:
5/3,
Battlecry,
Epic,
Furious,
Rearrange minions,
Tauren,
Warstomper
zaterdag 16 mei 2015
Bloodmaul Heelcutter
Helleuw Internet people. After spending a lot of time in Blackrock Mountain and fiddling around with the new cards, I'm back with some new idea's. Lately I've tried to create some Ogre "tribal" decks. However it seems there are just too few Ogres to make one. So what I would like to see in future Hearthstone expansions are one or two Ogres. Here is something I would like to try playing with:
Bloodmaul Heelcutter is a fairly weak Ogre (compared to his pals) however his ability might have a certain fun factor. As soon as your opponent plays a minion, the Heelcutter will attack it. This means your opponent has to carefully think about what he or she plays. Since the Orge has 5 health, he might be able to damage (or take down) one or two targets.
The card might be even more fun when you combine it with Mogor the Ogre. This Ogre "Lord" gives minions a change to attack the wrong target. Possibly giving Bloodmaul Heelcutter a free attack on your opponent's hero or another minion on the board.
The list below shows us with Ogres are currently in the game. Rogue and Shaman both offer a Ogre creature, while Shaman and Warrior offer another non-creature card. Judging from this, it would be most favorable for a Ogre Tribal deck to have Shaman as it's hero. Including Bloodmaul Heelcutter, this would mean there are 11 Ogre cards in the deck. Therefor I would seem preferable that Blizzard does not add just 1 Ogre to future expansions, but at least adds 2 of them. That would be awesome.
- Ogre Warmaul | 3 mana | Warrior | Weapon
- Bloodlust | 5 mana | Shaman | Spell
- Ogre Brute | 3 Mana | Neutral | Creature
- Ogre Magi | 4 mana | Neutral | Creature
- Dunerune Shaman | 4 Mana | Shaman | Creature
- Ogre Ninja | 5 Mana | Rogue | Creature
- Mogor the Ogre | 6 Mana | Neutral | Creature
I hope you like the card. Feel free to comment about him being awefull or fun. Either way, I had fun thinkering about him. Next up are some Taurens!
Labels:
Attack,
Bloodmaul,
Heelcutter,
Mogor the Ogre,
Ogre,
Whenever
zaterdag 4 april 2015
1 Year anniversary! (+Remade Great-father Winter)
WoW I just realized I've been doing this blog for a year now. In that time I've uploaded 45 custom Heartstone cards, had 1340 pageviews and had a total of 1 comment! What a lovely community has this become (I mean that the one person that commented was really nice). That means 100% positive feedback! :D Yeey!
I really think Blizzard is doing a great job with Hearthstone. Love their mechanics and I really like that they did tribal-like expansions such as Goblin's vs. Gnomes and the Dragons, Elementals and Dragonkin from BRM. Besides that I've seen several mechanics that I had hoped for appear in these expansions (such as simmilarity between Drunken Brewmasters & Ogre Brute or the similarity of Summon portal and Unstable Portal or Recombobulator). Ofcourse they are really not the same cards, but to me this shows that I'm thinking in the right direction. Now, if only they would add Father Winter as a minion, I would be happy :D.
So for this anniversary I recreated my old Father Winter card. This version has a bit different Oracle tekst, the name has been changed to the correct (full) naming. Besides that I changed it from giving a present to your opponent to giving a present to both players (just like E.T.C does). That was the card does at least something useful for yourself :D. Let me know what you think of it!
So for this anniversary I recreated my old Father Winter card. This version has a bit different Oracle tekst, the name has been changed to the correct (full) naming. Besides that I changed it from giving a present to your opponent to giving a present to both players (just like E.T.C does). That was the card does at least something useful for yourself :D. Let me know what you think of it!
I hope to create some more cards in the near future. Ofcourse it's not planned on a schedule or anything. Just whenever I'm on the road and an idea comes to my mind, I will try to shape it into a Hearthstone card. I'm looking forward to a new year full of custom cards!
>> Click here for old version called Father Winter and it's token.
>> Click here for old version called Father Winter and it's token.
woensdag 11 februari 2015
Update: Still missing Dreanei, Tauren and Trolls
carddesigns. I do have several other things that I need to put more focus on (my education for example). So sorry to say, but o new cards today. I do still play Hearthstone and try to make cool tribal-like decks. What I keep noticing is that there are just too few Dreanei, Tauren and Troll minions (yeah I know they are on some spells) in the game.
Even if you would force bad cards into the decks it's impossible to play decks were you only use these races. You could add raptors to the trolls, but even then there are just too few.
I really hope Blizzard will pay some more attention to at least these races in future update. Now that I'm writing this I also remember that there are too few Blood Elves and Worgen.
On a totally different subject. Don't you just love this art I found in the WoW TCG database. It's soo hilarious, that I wanted to share it here. I really love this artwork.
woensdag 24 december 2014
Crippling Silence
After a short silence from my side :) I decided to create another Hearthstone card. After I looked at some WoW TCG art, I found this true beauty and wanted to create a card with it. In the picture you can see a ninja throwing a Shuriken.
So I started to think about the possabilities. Ofcourse, it had to be a Rogue card; there is a Ninja (masters of stealth) in it. A shuriken is meant to deal damage or even kill, however, I thought it would not deal much damage against a large creature like a Dragon or Demon. That's why I decided the card should enable those who are stealthed to deal 1 damage. Which is still lethal if you hire the right guys for the cause.
So I started to think about the possabilities. Ofcourse, it had to be a Rogue card; there is a Ninja (masters of stealth) in it. A shuriken is meant to deal damage or even kill, however, I thought it would not deal much damage against a large creature like a Dragon or Demon. That's why I decided the card should enable those who are stealthed to deal 1 damage. Which is still lethal if you hire the right guys for the cause.
Crippling Silence is great fun if you combine it with the smaller guys amoung cards. A lot of people tend to ignore Patient Assassin and Mini Mage and prefer other minions in their decks. However, with Crippling Silence, these minions become more useful. If you would have two Patient Assassins on the board, that means four of your opponent's minions are getting killed (if you use the minions themselves as well). By using two Mini Mages, you are looking at 12 damage (again, if you use the minions as well).
I think Crippling Silence has a lot of potential. Let me know if I'm wrong and discuss the card in the comments below!
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