Posts tonen met het label Battlecry. Alle posts tonen
Posts tonen met het label Battlecry. Alle posts tonen

zondag 13 december 2015

Spirits suck... your mana

Elusive Banshee (custom Hearthstone card)
So there is this one card I really like in Hearthstone called Mana Wraith. The reason I love it, is because it is such a unique way to win. It gives the game a twist, which might give you an edge on the battlefield. That is, if you own another cheap minion and your opponent doesn't. I would like to see more of this minion, but it sadly isn't that great.

So I came up with the idea to have a minion that gets stronger with each mana spend to cast it. Because who would want that, right? No one expect for me and my crazy ideas. But take a moment to think about it. This card would make so many other cards / abilitites more useful:

Elusive Banshee = 2/3 for 2 mana.
With Mana Wraith = 3/4 for 3 mana.
With Chieftain Scarvash = 4/5 for 4 mana.
With Naga Sea Witch = 5/6 for 5 mana.
With Venture Co. Mercenary = 5/6 for 5 mana

This card also makes Piloted Shredder a tiny bit weaker. Making it possible for the player to get the 0/1 Stealth minion blocking a slot on his side of the board. That is, unless the player can buff it of course. 

Anyway I like this idea. I hope you guys like it too. Let me know what you think of it!

donderdag 21 mei 2015

Savage Raptor

Savage Raptor (custom Hearthstone card)So there is this Magic card I really like which is called Relenthless Rats. This card features a group of rats which become stronger for each other copy you have in play. Ofcourse, you can have any amount of these rats in your deck. I wanted to do something simmilar. Something that hunts in packs and work together to take down their pray. But what could that be? Oh right, Jurassic World is coming out soon. Raptors ofcourse!

Unlike the Relenthless rats I didn't want to change how Hearthstone works. So therefor your can only have two copies of each card in your deck. With the exception of Arena battles ofcourse. This means the card should be decent with only 1 other copy in the deck (or hand). That why I first chose it to be a 2/2 that becomes a 3/2 the first time you play it. That would mean it similar to the Razorfen Raptor that's currently in the game. However, it would be slightly weaker since the second copy would be a regular 2/2 minion. 
This is why I changed the stats to those of a 2/3 minion; Meaning that the first raptor will be a 3/3 which is a really good 2 drop. Maybe even too good. Let mek now what you guys think of that.

The fun part of this card (well if your playing it) is when you combine it with an Ambush. This rogue spell shuffles three additional copies in your deck; Making the raptor a 6/3 on turn 3. I do think this is a bit quick, but a Bloodknight combined with a Shielded minibot gives you a 6/6 minion on turn 3. So it shouldn't be that overpowered right? I have considered to make the abilitry a Battlecry buff. This means only the second raptor will be stronger than the first one. And now I think of it, that way if FAR better flavorwise. Look at what we've learned for Jurassic Park. It's always the second raptor that get's you!

So I really like the card (otherwise I wouldn't have placed it here), but I'm still thinking what option would be better. Probably a Battlecry ability. Let me know what your toughts are by leaving a comment below.

dinsdag 19 mei 2015

Furious Warstomper

Furious Warstomper (custom Hearthstone card)
Here is that Tauren card I promised in my previous post. I had some trouble with the art for this one, but I think the card would be rather fun to play with. The idea is that if you drop the Warstomper on the battlefield, he stomps the ground and all your opponent's minions fly into the air. Once they hit the ground, their sequence has been rearranged.

It's fairly obvious with what cards this would be useful. For example if your opponent is buffing adjacent minions (Dire Wolf Alpha or Flametongue Totem) that you want (or need) to kill. Also it might mess with your opponent's future plans (like playing a Sunfury Protector). Ofcouse, heroes like Hunter and Rogue may find it useful with some of the spells they have in their arsenal. It might help with casting a lucky Explosive shot or Betrayal in a situation that woul not have been possible before.

To be honest, I don't know if the card would be played that much, since you might call it too situational. However I do think the ability is fun and still unused in the game. With Blizzard creating all these RNG effect, its interessting they have not yet introduced such an effect. Is that because it might be to weak? Or is because they don't like dealing out negative effects to opponents?

Let me know what you think of it. The idea for this ability came up to my while riding the train today. Should I have left it there? :)