So today whilst traveling, I was tinking about what kind of new cards I could create. Then I remembered the Anub'arak card I created long ago. It's still one of my favorite carddesigns, however I feel it could have been a little different. So I went back to the design and tried to change it a little.
Here is the core of the Anub'arak flavored cards I made a year ago. The difference is that the Scarabs are replaced by Nerubians (with Anub'arak as their Crypt Lord). Besides that, some of the abilities have been updated to how Hearthstone currently works. These are just two cards and a token of the original 6 cards I made. The other card felt weak and had wrong abilities. Those cards should add some more Hatchlings to the game so that Anub'arak's ability works. Hoewever, I have to think about those cards. In the upcomming days I will think about those cards. So, hopefully I can upload those designs very soon!
The concept of these cards are still the same. The idea is that you all these creepy Hatchlings crawl into your opponent's deck and hatch there. Your opponent will try not to play them, and theirfor they are fulling up the empty spaces in his or hand. The Epic "Lord" (like Southsea Captain or Murloc Warleader) forces each player to search his or her deck for up to 2 Hatchlings. This puts even more pressure on their hand; finally forcing him or her to play these 0/1 minions. Once they are on the board, Anub'arak and the last card (which ability I haven't tought of yet) will use the presense of these Hatchlings for their own purposes.
I think this is an interresting idea. Maybe the Hatchlings should be 0-costing. That way you are not forcing your opponent to spend mana. Well, I still have to think about these cards. Let me know what you think of them and where I should make changes!
zondag 24 mei 2015
vrijdag 22 mei 2015
Epic fun with Gazlowe
I have to admit I was wrong about Gazlowe. I've never played with him until today. I got bored and made this really dumb Mech deck in less than 2 minutes (by just pushing in all these Mech minions). Holy shit what did I have a fun match! Once I got one Spare Part the entire game became chaos :D.
Every turn I got another random Mech minion in the hand, which on their turn would (sometimes) give another Spare Part. Such great synergy. At one point I had 4 Warbots, a Anima Golem, 10/5 Siege Engine which all got buffed by a Enhance-o Machano.
It was the most fun game I've played in weeks. Finally because lately I'm finding Hearthstone a bit of a drag. There is just not that much to do. I'm not intregued to replay adventures, have all heroes (except for a 47 warrior) on lvl. 60 and playing Ranked is not that rewarding. So besically everything falls back on sheer fun. So I really liked this match and finally had some really fun synergy. Whoever designed Gazlowe, thanks!
Every turn I got another random Mech minion in the hand, which on their turn would (sometimes) give another Spare Part. Such great synergy. At one point I had 4 Warbots, a Anima Golem, 10/5 Siege Engine which all got buffed by a Enhance-o Machano.
It was the most fun game I've played in weeks. Finally because lately I'm finding Hearthstone a bit of a drag. There is just not that much to do. I'm not intregued to replay adventures, have all heroes (except for a 47 warrior) on lvl. 60 and playing Ranked is not that rewarding. So besically everything falls back on sheer fun. So I really liked this match and finally had some really fun synergy. Whoever designed Gazlowe, thanks!
donderdag 21 mei 2015
Savage Raptor
So there is this Magic card I really like which is called Relenthless Rats. This card features a group of rats which become stronger for each other copy you have in play. Ofcourse, you can have any amount of these rats in your deck. I wanted to do something simmilar. Something that hunts in packs and work together to take down their pray. But what could that be? Oh right, Jurassic World is coming out soon. Raptors ofcourse!
Unlike the Relenthless rats I didn't want to change how Hearthstone works. So therefor your can only have two copies of each card in your deck. With the exception of Arena battles ofcourse. This means the card should be decent with only 1 other copy in the deck (or hand). That why I first chose it to be a 2/2 that becomes a 3/2 the first time you play it. That would mean it similar to the Razorfen Raptor that's currently in the game. However, it would be slightly weaker since the second copy would be a regular 2/2 minion.
This is why I changed the stats to those of a 2/3 minion; Meaning that the first raptor will be a 3/3 which is a really good 2 drop. Maybe even too good. Let mek now what you guys think of that.
The fun part of this card (well if your playing it) is when you combine it with an Ambush. This rogue spell shuffles three additional copies in your deck; Making the raptor a 6/3 on turn 3. I do think this is a bit quick, but a Bloodknight combined with a Shielded minibot gives you a 6/6 minion on turn 3. So it shouldn't be that overpowered right? I have considered to make the abilitry a Battlecry buff. This means only the second raptor will be stronger than the first one. And now I think of it, that way if FAR better flavorwise. Look at what we've learned for Jurassic Park. It's always the second raptor that get's you!
So I really like the card (otherwise I wouldn't have placed it here), but I'm still thinking what option would be better. Probably a Battlecry ability. Let me know what your toughts are by leaving a comment below.
Unlike the Relenthless rats I didn't want to change how Hearthstone works. So therefor your can only have two copies of each card in your deck. With the exception of Arena battles ofcourse. This means the card should be decent with only 1 other copy in the deck (or hand). That why I first chose it to be a 2/2 that becomes a 3/2 the first time you play it. That would mean it similar to the Razorfen Raptor that's currently in the game. However, it would be slightly weaker since the second copy would be a regular 2/2 minion.
This is why I changed the stats to those of a 2/3 minion; Meaning that the first raptor will be a 3/3 which is a really good 2 drop. Maybe even too good. Let mek now what you guys think of that.
The fun part of this card (well if your playing it) is when you combine it with an Ambush. This rogue spell shuffles three additional copies in your deck; Making the raptor a 6/3 on turn 3. I do think this is a bit quick, but a Bloodknight combined with a Shielded minibot gives you a 6/6 minion on turn 3. So it shouldn't be that overpowered right? I have considered to make the abilitry a Battlecry buff. This means only the second raptor will be stronger than the first one. And now I think of it, that way if FAR better flavorwise. Look at what we've learned for Jurassic Park. It's always the second raptor that get's you!
So I really like the card (otherwise I wouldn't have placed it here), but I'm still thinking what option would be better. Probably a Battlecry ability. Let me know what your toughts are by leaving a comment below.
dinsdag 19 mei 2015
Furious Warstomper
Here is that Tauren card I promised in my previous post. I had some trouble with the art for this one, but I think the card would be rather fun to play with. The idea is that if you drop the Warstomper on the battlefield, he stomps the ground and all your opponent's minions fly into the air. Once they hit the ground, their sequence has been rearranged.
It's fairly obvious with what cards this would be useful. For example if your opponent is buffing adjacent minions (Dire Wolf Alpha or Flametongue Totem) that you want (or need) to kill. Also it might mess with your opponent's future plans (like playing a Sunfury Protector). Ofcouse, heroes like Hunter and Rogue may find it useful with some of the spells they have in their arsenal. It might help with casting a lucky Explosive shot or Betrayal in a situation that woul not have been possible before.
To be honest, I don't know if the card would be played that much, since you might call it too situational. However I do think the ability is fun and still unused in the game. With Blizzard creating all these RNG effect, its interessting they have not yet introduced such an effect. Is that because it might be to weak? Or is because they don't like dealing out negative effects to opponents?
Let me know what you think of it. The idea for this ability came up to my while riding the train today. Should I have left it there? :)
It's fairly obvious with what cards this would be useful. For example if your opponent is buffing adjacent minions (Dire Wolf Alpha or Flametongue Totem) that you want (or need) to kill. Also it might mess with your opponent's future plans (like playing a Sunfury Protector). Ofcouse, heroes like Hunter and Rogue may find it useful with some of the spells they have in their arsenal. It might help with casting a lucky Explosive shot or Betrayal in a situation that woul not have been possible before.
To be honest, I don't know if the card would be played that much, since you might call it too situational. However I do think the ability is fun and still unused in the game. With Blizzard creating all these RNG effect, its interessting they have not yet introduced such an effect. Is that because it might be to weak? Or is because they don't like dealing out negative effects to opponents?
Let me know what you think of it. The idea for this ability came up to my while riding the train today. Should I have left it there? :)
Labels:
5/3,
Battlecry,
Epic,
Furious,
Rearrange minions,
Tauren,
Warstomper
zaterdag 16 mei 2015
Bloodmaul Heelcutter
Helleuw Internet people. After spending a lot of time in Blackrock Mountain and fiddling around with the new cards, I'm back with some new idea's. Lately I've tried to create some Ogre "tribal" decks. However it seems there are just too few Ogres to make one. So what I would like to see in future Hearthstone expansions are one or two Ogres. Here is something I would like to try playing with:
Bloodmaul Heelcutter is a fairly weak Ogre (compared to his pals) however his ability might have a certain fun factor. As soon as your opponent plays a minion, the Heelcutter will attack it. This means your opponent has to carefully think about what he or she plays. Since the Orge has 5 health, he might be able to damage (or take down) one or two targets.
The card might be even more fun when you combine it with Mogor the Ogre. This Ogre "Lord" gives minions a change to attack the wrong target. Possibly giving Bloodmaul Heelcutter a free attack on your opponent's hero or another minion on the board.
The list below shows us with Ogres are currently in the game. Rogue and Shaman both offer a Ogre creature, while Shaman and Warrior offer another non-creature card. Judging from this, it would be most favorable for a Ogre Tribal deck to have Shaman as it's hero. Including Bloodmaul Heelcutter, this would mean there are 11 Ogre cards in the deck. Therefor I would seem preferable that Blizzard does not add just 1 Ogre to future expansions, but at least adds 2 of them. That would be awesome.
- Ogre Warmaul | 3 mana | Warrior | Weapon
- Bloodlust | 5 mana | Shaman | Spell
- Ogre Brute | 3 Mana | Neutral | Creature
- Ogre Magi | 4 mana | Neutral | Creature
- Dunerune Shaman | 4 Mana | Shaman | Creature
- Ogre Ninja | 5 Mana | Rogue | Creature
- Mogor the Ogre | 6 Mana | Neutral | Creature
I hope you like the card. Feel free to comment about him being awefull or fun. Either way, I had fun thinkering about him. Next up are some Taurens!
Labels:
Attack,
Bloodmaul,
Heelcutter,
Mogor the Ogre,
Ogre,
Whenever
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