So today whilst traveling, I was tinking about what kind of new cards I could create. Then I remembered the Anub'arak card I created long ago. It's still one of my favorite carddesigns, however I feel it could have been a little different. So I went back to the design and tried to change it a little.
Here is the core of the Anub'arak flavored cards I made a year ago. The difference is that the Scarabs are replaced by Nerubians (with Anub'arak as their Crypt Lord). Besides that, some of the abilities have been updated to how Hearthstone currently works. These are just two cards and a token of the original 6 cards I made. The other card felt weak and had wrong abilities. Those cards should add some more Hatchlings to the game so that Anub'arak's ability works. Hoewever, I have to think about those cards. In the upcomming days I will think about those cards. So, hopefully I can upload those designs very soon!
The concept of these cards are still the same. The idea is that you all these creepy Hatchlings crawl into your opponent's deck and hatch there. Your opponent will try not to play them, and theirfor they are fulling up the empty spaces in his or hand. The Epic "Lord" (like Southsea Captain or Murloc Warleader) forces each player to search his or her deck for up to 2 Hatchlings. This puts even more pressure on their hand; finally forcing him or her to play these 0/1 minions. Once they are on the board, Anub'arak and the last card (which ability I haven't tought of yet) will use the presense of these Hatchlings for their own purposes.
I think this is an interresting idea. Maybe the Hatchlings should be 0-costing. That way you are not forcing your opponent to spend mana. Well, I still have to think about these cards. Let me know what you think of them and where I should make changes!
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