We all know Blizzard will be adding
adventures to Hearthstone. Cool adventures full of interesting opponents and unlockables.
Sounds interesting right? Well I thought so and started plotting out some
encounters I wanted to play against. One of these encounters were the Scarabs
under lead of Anub’Arak.
The Idea I had is that all these small
insects swarm around this leader. They all protect their king / queen at all
costs. Not only yours, no ALL scarabs protect the king. This is how I came up
with Anub’Arak’s ability. It’s like a alternative Taunt ability: “ALL damage
done to this Minion is done another random Scarab instead.” This means you have
to destroy all Scarabs in the game before you can damage this bad-boy. However,
you can still silence, destroy or return it to the hand.
In order to make his ability’s work, you need Scarabs in play. This is where the other Scarab cards are used for. Other Scarabs like Vile Scarab, summon 0/1 scarabs either to the board or to your opponent’s deck. Like the Broodkeepter does. Common, I can just see those small scarabs crawling into your opponent’s deck! ^^
I posted this tribal on Hearthhead before and one used recommended not putting them in your opponent’s deck but in their hands. I think that used was actually correct. That would seem much fairer because it doesn’t waste your opponent’s draws. This way you’re filling your opponent’s hand until he has two choices. Don’t draw new cards, or play those 0/1 Scarabs, which all take Anub’Arak’s damage.
Personally I think this rare would be really fun. They can easily be combined with cards like Whirlwind and Conceal. It just looks fun to me.
The following cards are part of this race:
Anub'arak - All other scarabs 'swarm' around him
Sapphire Scarab - Gives Scarabs a Doran-like effect.
Vile Scarab - Creates the necessary tokens.
Swarm Scarab - Bugs your opponents.
Scarab Hatchling - The necessary token.
Nerub'ar Broodkeeper - This guy get's really nasty if you don't deal with him.
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